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Splix io hacked
Splix io hacked










The fact that the usual suspects on splix.io never seem to suffer the consequence of lag does not explain their ability to kill or avoid players that do experience lag. The players' systems Internet connectivity server load, location and bandwidth are all conspiring - every second - to affect the gaming experience. Furthermore, it is equally impossible for ANY player to have a real time gaming experience - regardless of how state-of-the-art their gaming platform is or speedy their Internet connection. It is impossible for a player that is lagging to simultaneously occupy a space both ahead of and behind themselves. The most decorated players on this subreddit denigrate and dismiss players that have posted complaints - but there is a case to be made about these players' claims. However, there are always players that are exceedingly proficient in killing without being killed. This gets to the nuts and bolts of the problem. In fact, the most successful players are all able to seemingly move faster than their opponents when necessary to either kill, or avoid being killed. It is plausible that this is a bug in the game, like a player killing themselves by reversing their direction in no man's land (which has once again emerged as bug in the game). This cannot be explained as a 'who-hit-who-first', since head on collisions occur simultaneously and is not the result of system lag.

splix io hacked

Additionally, a recent phenomenon allows players to survive head on kamikaze attacks where no player swerved in the 'game of chicken'. A recent phenomenon involves the direct manipulation of an opponent's direction (opposite of the directional key typed). Lag hacking is not the only hack being employed by users. However, this behaviour is being employed by some players routinely and is often used to kill an opponent in close proximity. This is easily dismissed by many as the result of lag - and in some cases it is, since lag is endemic to the game.

splix io hacked

Similarly, there does exist a speed hack that permits players to move faster in close quarters to an opponent for moving into and back out of danger. The movement is characteristic of a player using a joystick spring loaded to default to the centre position.

splix io hacked

There is also 'elastic' or 'rubber band' hacking where a player is able to slingshot themselves in opposite directions - in real time - sufficient to cover more than five blocks instantly. The outward appearance is always a case of lag, but observation of hacker behaviour reveals the deliberate use of lag as both a weapon and a mechanism of defence. The lag disruption is intended to disorient the player into accidentally killing themselves by stepping on their own tail, or slowing their movement to a crawl, enabling the property owner to kill them. This lag hack disappears once outside the hacker's territory. Some players that appear proficient in keeping territory safe are employing a lag hack that produces observable lag whilst an opponent is inside their territory. The most common lag hack is 'braking' an opponent at precisely the moment that they are unable to return to the safety of their territory - at the same moment they are with in striking distance. Ordinarily, this behaviour is most observable in P2P platforms, but has emerged in MMOs, as well. An analysis of behaviour in the game has confirmed lag hacking as the most common cheat employed by players.












Splix io hacked